Looking at that example I see that swapbuffers has to be called manually 
in this case, but I fail to find the place in the source where Viewer 
checks if it is running embedded and therefore doesn't have to call 
swapbuffers itself. Can you give a hint where this is?

Paul

Robert Osfield wrote:

>Hi Erland,
>
>You could use osgViewer::GraphicsWindowEmbedded to replace SceneView,
>see the osgviewerGLUT and osgviewerSDL examples.
>
>Robert.
>
>On Thu, Apr 17, 2008 at 10:13 PM,  <[EMAIL PROTECTED]> wrote:
>  
>
>>Hei Robert.
>>
>> I would like to do that, but im working in a company and right now im trying 
>> to integrating osg in a existing rendring system (which handles events, mfc 
>> window, renders 3d terrain++) for rendering simple objects, so i'd rather 
>> use SceneView as for now.
>>
>> I think i could be using LineProjector and IntersectVisitor to find 
>> intersections..? But havent testet yet. See attachment.
>>
>> Erlend
>>
>>
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
>> Sent: 17. april 2008 22:22
>> To: OpenSceneGraph Users
>> Subject: Re: [osg-users] picking osg objects using osgUtil::SceneView (cant 
>> find osgUtil::PickVisitor!)
>>
>> Hi Erland,
>>
>> Would it not be possible just to use osgViewer rather than SceneView.
>> One of the points of osgViewer is that it provides more higher level
>> functionality that users commonly require, and in doing so avoid the
>> pain of end users having to implement themselves, and the pain
>> involved in trying to communicate all the low level details required
>> to teach a 3rd party how to implement something already implemented
>> for them.
>>
>> Robert.
>>
>> On Thu, Apr 17, 2008 at 8:49 PM,  <[EMAIL PROTECTED]> wrote:
>> >
>> >
>> >
>> >
>> > I want to pick osg objects in the scene when pressing the mouse button on
>> > them.  I am using sceneView so i guess i cant use the osgViewer::View.
>> > computeIntersections and i
>> >
>> > did not find PickVisitor! Im using osg 2.3.7. So i guess i have to use
>> > IntersectVisitor. Is there a utility function for getting a line from 
>> > camera
>> > towards mouse position. Or do i: camera.pos - gluUnproject screen to world
>> >
>> >
>> >
>> > erlend
>> > _______________________________________________
>> >  osg-users mailing list
>> >  osg-users@lists.openscenegraph.org
>> >  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
>> >
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>>    
>>
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