Hi,

What GPU/OS/driver are you running?

Could it be related to the non-conformant behavior of the driver wrt
geometry shader initialization, as discussed in January and again in
March; see:
http://www.mail-archive.com/[email protected]/msg06033.html
http://www.mail-archive.com/[email protected]/msg08464.html

If so, it's a 1-character fix, but it seems so far no one has had a
chance to make the fix, test for regressions, and send a patch to
osg-submissions.  If the proposed fix solves the issue, please do
officially submit a fix.

thanks
-- mew




On Tue, Apr 29, 2008 at 7:01 AM, Roni Rosenzweig <[EMAIL PROTECTED]> wrote:
> I also get a similar warning (OpenGL error after RenderBin::drawInner())
> when running the osgshaders example.
> It only happens on the first frame.
> I noticed that if I remove the shaders, the warning does not come up.
> Any problem that could happen with shaders on the first frame of the
> application?
> (in osg 2.2 there were no warnings)
>
> Roni
>
> ~~~~~~~~~~~~~~`
>
>
>
>
> > Hello
> > I switched to osg 2.4 today (from 2.2) and started receiving a warning:
> >
> > Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)
> RenderStage::drawInner(,) FBO status= 0x8cd5
> >
> > It's only printed once.
> > My application seems to work fine so far (haven't tested everything yet)
> but any ideas why this warning comes up?
> >
> > I'm using a camera rendering to FBO, and a post-render hud camera showing
> the FBO contents as a texture on a quad.
> >
> > Roni
>
> _______________________________________________
>  osg-users mailing list
>  [email protected]
>  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>



-- 
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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