Great, I'm glad that worked.

See this page for submitting a fix:
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol

Basically, make the fix, zip up the whole file, and send to the
correct mailling list (not this one)..

cheers
-- mew



On Wed, Apr 30, 2008 at 1:07 AM, Roni Rosenzweig <[EMAIL PROTECTED]> wrote:
> I'm using WinXP SP2, GeForce 8800
> The fix solved the problem, thanx!
> How do I submit it officially?
> Roni
>
>
>
> On 4/29/08, Mike Weiblen <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > What GPU/OS/driver are you running?
> >
> > Could it be related to the non-conformant behavior of the driver wrt
> > geometry shader initialization, as discussed in January and again in
> > March; see:
> >
> http://www.mail-archive.com/[email protected]/msg06033.html
> >
> http://www.mail-archive.com/[email protected]/msg08464.html
> >
> > If so, it's a 1-character fix, but it seems so far no one has had a
> > chance to make the fix, test for regressions, and send a patch to
> > osg-submissions.  If the proposed fix solves the issue, please do
> > officially submit a fix.
> >
> > thanks
> > -- mew
> >
> >
> >
> >
> > On Tue, Apr 29, 2008 at 7:01 AM, Roni Rosenzweig <[EMAIL PROTECTED]>
> wrote:
> > > I also get a similar warning (OpenGL error after RenderBin::drawInner())
> > > when running the osgshaders example.
> > > It only happens on the first frame.
> > > I noticed that if I remove the shaders, the warning does not come up.
> > > Any problem that could happen with shaders on the first frame of the
> > > application?
> > > (in osg 2.2 there were no warnings)
> > >
> > > Roni
> > >
> > > ~~~~~~~~~~~~~~`
> > >
> > >
> > >
> > >
> > > > Hello
> > > > I switched to osg 2.4 today (from 2.2) and started receiving a
> warning:
> > > >
> > > > Warning: detected OpenGL error 'invalid value' after
> RenderBin::draw(,)
> > > RenderStage::drawInner(,) FBO status= 0x8cd5
> > > >
> > > > It's only printed once.
> > > > My application seems to work fine so far (haven't tested everything
> yet)
> > > but any ideas why this warning comes up?
> > > >
> > > > I'm using a camera rendering to FBO, and a post-render hud camera
> showing
> > > the FBO contents as a texture on a quad.
> > > >
> > > > Roni
> > >
> > > _______________________________________________
> > >  osg-users mailing list
> > >  [email protected]
> > >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
> >
> >
> >
> > --
> > Mike Weiblen -- Austin Texas USA -- http://mew.cx/
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>



-- 
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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