Great, I'm glad that worked. See this page for submitting a fix: http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
Basically, make the fix, zip up the whole file, and send to the correct mailling list (not this one).. cheers -- mew On Wed, Apr 30, 2008 at 1:07 AM, Roni Rosenzweig <[EMAIL PROTECTED]> wrote: > I'm using WinXP SP2, GeForce 8800 > The fix solved the problem, thanx! > How do I submit it officially? > Roni > > > > On 4/29/08, Mike Weiblen <[EMAIL PROTECTED]> wrote: > > Hi, > > > > What GPU/OS/driver are you running? > > > > Could it be related to the non-conformant behavior of the driver wrt > > geometry shader initialization, as discussed in January and again in > > March; see: > > > http://www.mail-archive.com/[email protected]/msg06033.html > > > http://www.mail-archive.com/[email protected]/msg08464.html > > > > If so, it's a 1-character fix, but it seems so far no one has had a > > chance to make the fix, test for regressions, and send a patch to > > osg-submissions. If the proposed fix solves the issue, please do > > officially submit a fix. > > > > thanks > > -- mew > > > > > > > > > > On Tue, Apr 29, 2008 at 7:01 AM, Roni Rosenzweig <[EMAIL PROTECTED]> > wrote: > > > I also get a similar warning (OpenGL error after RenderBin::drawInner()) > > > when running the osgshaders example. > > > It only happens on the first frame. > > > I noticed that if I remove the shaders, the warning does not come up. > > > Any problem that could happen with shaders on the first frame of the > > > application? > > > (in osg 2.2 there were no warnings) > > > > > > Roni > > > > > > ~~~~~~~~~~~~~~` > > > > > > > > > > > > > > > > Hello > > > > I switched to osg 2.4 today (from 2.2) and started receiving a > warning: > > > > > > > > Warning: detected OpenGL error 'invalid value' after > RenderBin::draw(,) > > > RenderStage::drawInner(,) FBO status= 0x8cd5 > > > > > > > > It's only printed once. > > > > My application seems to work fine so far (haven't tested everything > yet) > > > but any ideas why this warning comes up? > > > > > > > > I'm using a camera rendering to FBO, and a post-render hud camera > showing > > > the FBO contents as a texture on a quad. > > > > > > > > Roni > > > > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > -- > > Mike Weiblen -- Austin Texas USA -- http://mew.cx/ > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

