Hi,

I was wondering if it is possible to utilize a complete
halfedge mesh data structure like OpenMesh from www.openmesh.org
or of CGAL from www.cgal.org by openscenegraph in an easy way.
I am completely new to openscenegraph but in my eyes
there is no easy way to access triangles and their neighboors
in an efficient way yet, or am I wrong about this?
Unfortunately I also don't know yet if it is possible to implement a
costum scene graph node type for this data structure
and how much effort it would need.
Bu I think that it is a desirable scene graph feature to
support such efficient triangle based mesh data structure,
so in the long run I would appreciate a litte support in this =)

Greets, Janick


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