Hi, I was wondering if it is possible to utilize a complete halfedge mesh data structure like OpenMesh from www.openmesh.org or of CGAL from www.cgal.org by openscenegraph in an easy way. I am completely new to openscenegraph but in my eyes there is no easy way to access triangles and their neighboors in an efficient way yet, or am I wrong about this? Unfortunately I also don't know yet if it is possible to implement a costum scene graph node type for this data structure and how much effort it would need. Bu I think that it is a desirable scene graph feature to support such efficient triangle based mesh data structure, so in the long run I would appreciate a litte support in this =)
Greets, Janick _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

