Hi,

Deriving your own class from osg::Drawable, you can have any internal
draw implementation with your own datastructures.  See the osgteapot
example.

-- mew


On Sat, May 3, 2008 at 9:20 AM, Janick Martinez
<[EMAIL PROTECTED]> wrote:
> Hi,
>
>  I was wondering if it is possible to utilize a complete
>  halfedge mesh data structure like OpenMesh from www.openmesh.org
>  or of CGAL from www.cgal.org by openscenegraph in an easy way.
>  I am completely new to openscenegraph but in my eyes
>  there is no easy way to access triangles and their neighboors
>  in an efficient way yet, or am I wrong about this?
>  Unfortunately I also don't know yet if it is possible to implement a
>  costum scene graph node type for this data structure
>  and how much effort it would need.
>  Bu I think that it is a desirable scene graph feature to
>  support such efficient triangle based mesh data structure,
>  so in the long run I would appreciate a litte support in this =)
>
>  Greets, Janick
>
>
>  _______________________________________________
>  osg-users mailing list
>  [email protected]
>  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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