> Hi, Deriving your own class from osg::Drawable, you can have any > internal draw implementation with your own datastructures. See the > osgteapot example. -- mew
That seems to be a nice way to do the rendering, thank you! But what about interaction considerations? How would I, for example, allow a user to specify points on the mesh by just clicking on the surface? Is a ray -> triangle intersection test also possible the same way? Greets Janick _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

