> Hi, Deriving your own class from osg::Drawable, you can have any
> internal draw implementation with your own datastructures. See the
> osgteapot example. -- mew


That seems to be a nice way to do the rendering, thank you!

But what about interaction considerations? How would I,
for example, allow a user to specify points on the mesh
by just clicking on the surface? Is a ray -> triangle
intersection test also possible the same way?

Greets Janick


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