On Fri, May 2, 2008 at 3:31 PM, <[EMAIL PROTECTED]> wrote: > (The main problem is that I don't want to have to install > Microsoft.VC80.DebugCRT redistributable C++ stuff with every install, which > is required for the .dlls)
Please be sure to read Microsoft's license for their redistributable libraries. You are not permitted to redistribute their debug runtime libraries (which is exactly why I do not include them in the 3rdParty binaries) That said, I'm not clear why you believe distributing those libs might be necessary. > It looks like its trying to load the .dll version of the plugin. > How can I use OSG with statically linked plugins instead of dlls? Do you know for a fact that OSG is looking for a dynamic version of the plugin, or is your static plugin looking for a dynamic version of the underlying JPEG library? Not being involved w/ static builds that much, my hunch is you'll have to build your 3rdParty binaries such that they all produce only static libraries. -- mew -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

