HI
Have a look at the examples \OpenSceneGraph\Src\Examples osgviewerQT, MFC SDL, FLTK etc they all show how to use a different window container etc.. __________________________________________________________ Gordon Tomlinson Email : <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] Website : <http://www.vis-sim.com> www.vis-sim.com <http://www.gordontomlinson.com> www.gordontomlinson.com __________________________________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ernest Abbott Sent: Tuesday, May 06, 2008 9:53 PM To: [email protected] Subject: [osg-users] How to get the Handle for C# displays I'm very very new to OSG. I'm writing in C# and have a limited understanding of C++. I am, as vehicle of learning OSG, converting a sample OSG C++ program to C#. I want to be able to display my rendered image in an area within my windows Form. I realise that I need to get the handle for the render object, which is easily done. But I can't see where/how I can let OSG know what this handle is. ie How can I pass the handle to OSG so that it renders within my window control? A bit of sample code would be of a great help. regards Ernest Abbott _____ Messenger's gone Mobile! Get it now! <http://clk.atdmt.com/UKM/go/msnnkmgl0010000001ukm/direct/01/>
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

