Hi Glen,
Thanks for the link. I'd looked at the code before. But there doesn't seem to
be an equivalent in C# for the following (left hand side).
traits->inheritedWindowData = new osgViewer::GraphicsWindowWin32::WindowData(
hwnd );
Yes, I can get the handle. But traits does not have "inheritedWindowData" or
anything that
looks like it.
All traits has is
addObserver
displayName
Dispose
Equals
GetHashCode
GetType
removeObserver
ToString
I am able to render my image to its own window, but not within a panel I've set
up.
regards
Ernest
Date: Wed, 7 May 2008 08:02:39 -0400
From: [EMAIL PROTECTED]
To: [email protected]
Subject: Re: [osg-users] How to get the Handle for C# displays
Ernest,
Here's a code snippet. This is C++/CLI but you will get the idea. Grab the
Handle property from your .NET control and pass it to the Traits of your new
graphics context:
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2007-November/004540.html
HTH -gw
On Tue, May 6, 2008 at 9:52 PM, Ernest Abbott <[EMAIL PROTECTED]> wrote:
I'm very very new to OSG. I'm writing in C# and have a limited understanding of
C++. I am, as vehicle of learning OSG, converting a sample OSG C++ program to
C#. I want to be able to display my rendered image in an area within my windows
Form. I realise that I need to get the handle for the render object, which is
easily done. But I can't see where/how I can let OSG know what this handle is.
ie How can I pass the handle to OSG so that it renders within my window
control?
A bit of sample code would be of a great help.
regards
Ernest Abbott
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