Hi Brian, hmm, actually the LINK_INTERNAL is a CMake macro, which is defined in the CMakeModules/OsgPPUMacroUtils.cmake The same macro is also defined in the osg cmake files. Hence if your cmake version don't blame osg compilation, then it also shouldn't blame osgppu on this part ;) Are you sure, you do the same things as with osg. Maybe try to update the cmake as Bob suggested.
Best regards, Art P.S. Sorry for the double post, but it seems, that my mail client do not send the mail to the list anymore but to the mail author ;( > > --- Brian R Hill <[EMAIL PROTECTED]> schrieb am Mi, > 14.5.2008: > > > Von: Brian R Hill <[EMAIL PROTECTED]> > > Betreff: Re: [osg-users] osgPPU v0.2 > > An: [EMAIL PROTECTED], "OpenSceneGraph > Users" <[email protected]> > > Datum: Mittwoch, 14. Mai 2008, 22:07 > > Art, > > > > I'm getting the following error running CMake 2.6: > > > > CMake Error at > > example/hdr/CMakeLists.txt:16(LINK_INTERNAL):Unknown > CMake > > command "LINK_INTERNAL" > > > > Any suggestions? > > > > Thanks, > > > > Brian > > > > [EMAIL PROTECTED] wrote: > > ----- > > > > > > To: OpenSceneGraph Users > > <[email protected]> > > From: Art Tevs <[EMAIL PROTECTED]> > > Sent by: [EMAIL PROTECTED] > > Date: 05/14/2008 11:58AM > > Subject: [osg-users] osgPPU v0.2 > > > > Hi folks, > > > > I am gladly to inform you that I have tagged the v0.2 > of > > the osgPPU > > library. The list of all changes since the last tagged > > version is long. The > > main new features are: > > > > - Unit derived from osg::Node to allow simple graph > > structure to create new > > unit pipelines > > - Cycles in the graph are allowed. This gives you the > > possibility to create > > effects like motion blur, where the output is required > as > > input > > - Every texture is preinitialized with 0 per default > > - ColorAttribute a class derived from > osg::StateAttribute > > giving a direct > > access to the glColor function. It has also support > for > > blending and fading > > operations. Can be used outside of the osgPPU > > - New Units: UnitTexture and UnitDepthbufferBypass > added. > > See corresponding > > doxygen documentation for their description > > - New example showing Depth Of Field effect > > - CMake build system changes to automaticly detect osg > > version installed > > > > It seems that the current trunk version do compiles > and run > > on Linux and > > Windows machines. Unfortunately I had no chance to > check it > > for MacOS. > > > > > > I hope you enjoy it ;) > > > > Best regards, > > Art > > > > > > > > > > > > > > > __________________________________________________________ > > Gesendet von Yahoo! Mail. > > Dem pfiffigeren Posteingang. > > http://de.overview.mail.yahoo.com > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > > > > This is a PRIVATE message. If you are not the intended > > recipient, please > > delete without copying and kindly advise us by e-mail > of > > the mistake in > > delivery. NOTE: Regardless of content, this e-mail > shall > > not operate to > > bind CSC to any order or other contract unless > pursuant to > > explicit written > > agreement or government initiative expressly > permitting the > > use of e-mail > > for such purpose. > > > -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > > > > __________________________________________________________ > Gesendet von Yahoo! Mail. > Dem pfiffigeren Posteingang. > http://de.overview.mail.yahoo.com __________________________________________________________ Gesendet von Yahoo! Mail. Dem pfiffigeren Posteingang. http://de.overview.mail.yahoo.com _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

