Adrian Egli OpenSceneGraph (3D) schrieb:
Hi all,
i still come around with some changes. :-) now the near - far clip plane
are more optimized, but i hope it's shows still correct shadows for all
of your test cases.
Its updated with latest PSSM version (from this morning,MEZ)
http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar
(use the demo.bat)
and in the attachement you will find the latest source.
test....
osgshadow --pssm --SingleThreaded --no-base-texture
just checked again. I removed the other two REM's on PATH and
LIBRARY_PATH to get the program running.
Works on WinXP SP2 GeForce FX5700, but slow frame rate (2.3 fps).
On WinXP SP2 ATI X1600 dual monitor the park scenes run fine using
screen 0 with 70 fps. There is a small lit line (< 1 pix wide) around
the buildings like a self shadow offset which is to large. Chess scene
is still entirely black.
regards Ralph
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