Adrian Egli OpenSceneGraph (3D) schrieb:
Hi all,

i still come around with some changes. :-) now the near - far clip plane are more optimized, but i hope it's shows still correct shadows for all of your test cases.

Its updated with latest PSSM version (from this morning,MEZ)
http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar
(use the demo.bat)

and in the attachement you will find the latest source.

test....
osgshadow --pssm --SingleThreaded  --no-base-texture



just checked again. I removed the other two REM's on PATH and LIBRARY_PATH to get the program running.

Works on WinXP SP2 GeForce FX5700, but slow frame rate (2.3 fps).

On WinXP SP2 ATI X1600 dual monitor the park scenes run fine using screen 0 with 70 fps. There is a small lit line (< 1 pix wide) around the buildings like a self shadow offset which is to large. Chess scene is still entirely black.

regards Ralph

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