Hi Robert, At the moment the 23 May version is ready for submission :-). So you can update this version in SVN.
cheers adrian 2008/5/27 Robert Osfield <[EMAIL PROTECTED]>: > Hi Adrian, > > I have run out of day, in my day long merge spree, so I'll need to > start up again tomorrow, at which point I'll check out your latest > changes. If you have any further updates to the ones sent of the > 23rd May please just send them through, > > Cheers, > Robert. > > On Fri, May 23, 2008 at 8:11 AM, Adrian Egli OpenSceneGraph (3D) > <[EMAIL PROTECTED]> wrote: > > Latest Version to Test, i tested this on: > > > > ATI X1600 M : Windows Vista > > > > osgshadow --pssm --SingleThreaded --screen 0 -3 > > > > > > 2008/5/21 Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]>: > >> > >> Hi all again, > >> > >> now i came from ATI X1600M test, same artifact as you described, small > >> shadowed line. i will try to figure out where it comes from. i guess we > have > >> to set another polygonoffset. 0.5,0.5 is may not as good as it seams to > be. > >> may -0.5,-0.5 or -1.0,-1.0 will work for ATI and NVidia. please check > this > >> with the option > >> for polygonoffset and tell me what is a good offset. > >> > >> thanks adrian > >> > >> 2008/5/21 Ralph Kern <[EMAIL PROTECTED]>: > >>> > >>> Adrian Egli OpenSceneGraph (3D) schrieb: > >>>> > >>>> Hi all, > >>>> > >>>> i still come around with some changes. :-) now the near - far clip > plane > >>>> are more optimized, but i hope it's shows still correct shadows for > all of > >>>> your test cases. > >>>> > >>>> Its updated with latest PSSM version (from this morning,MEZ) > >>>> > >>>> > http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar > >>>> (use the demo.bat) > >>>> > >>>> and in the attachement you will find the latest source. > >>>> > >>>> test.... > >>>> osgshadow --pssm --SingleThreaded --no-base-texture > >>>> > >>>> > >>> > >>> just checked again. I removed the other two REM's on PATH and > >>> LIBRARY_PATH to get the program running. > >>> > >>> Works on WinXP SP2 GeForce FX5700, but slow frame rate (2.3 fps). > >>> > >>> On WinXP SP2 ATI X1600 dual monitor the park scenes run fine using > screen > >>> 0 with 70 fps. There is a small lit line (< 1 pix wide) around the > buildings > >>> like a self shadow offset which is to large. Chess scene is still > entirely > >>> black. > >>> > >>> regards Ralph > >>> > >>> _______________________________________________ > >>> osg-users mailing list > >>> [email protected] > >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > >> > >> > >> -- > >> ******************************************** > >> Adrian Egli > > > > > > -- > > ******************************************** > > Adrian Egli > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ******************************************** Adrian Egli
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