Hi Robert,

At the moment the 23 May version is ready for submission :-). So you can
update this version in SVN.

cheers
adrian

2008/5/27 Robert Osfield <[EMAIL PROTECTED]>:

> Hi Adrian,
>
> I have run out of day, in my day long merge spree, so I'll need to
> start up again tomorrow, at which point I'll check out your latest
> changes.   If you have any further updates to the ones sent of the
> 23rd May please just send them through,
>
> Cheers,
> Robert.
>
> On Fri, May 23, 2008 at 8:11 AM, Adrian Egli OpenSceneGraph (3D)
> <[EMAIL PROTECTED]> wrote:
> > Latest Version to Test, i tested this on:
> >
> > ATI X1600 M : Windows Vista
> >
> > osgshadow --pssm --SingleThreaded --screen 0 -3
> >
> >
> > 2008/5/21 Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]>:
> >>
> >> Hi all again,
> >>
> >> now i came from ATI X1600M test, same artifact as you described, small
> >> shadowed line. i will try to figure out where it comes from. i guess we
> have
> >> to set another polygonoffset. 0.5,0.5 is may not as good as it seams to
> be.
> >> may -0.5,-0.5 or -1.0,-1.0 will work for ATI and NVidia. please check
> this
> >> with the option
> >> for polygonoffset and tell me what is a good offset.
> >>
> >> thanks adrian
> >>
> >> 2008/5/21 Ralph Kern <[EMAIL PROTECTED]>:
> >>>
> >>> Adrian Egli OpenSceneGraph (3D) schrieb:
> >>>>
> >>>> Hi all,
> >>>>
> >>>> i still come around with some changes. :-) now the near - far clip
> plane
> >>>> are more optimized, but i hope it's shows still correct shadows for
> all of
> >>>> your test cases.
> >>>>
> >>>> Its updated with latest PSSM version (from this morning,MEZ)
> >>>>
> >>>>
> http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar
> >>>> (use the demo.bat)
> >>>>
> >>>> and in the attachement you will find the latest source.
> >>>>
> >>>> test....
> >>>> osgshadow --pssm --SingleThreaded  --no-base-texture
> >>>>
> >>>>
> >>>
> >>> just checked again. I removed the other two REM's on PATH and
> >>> LIBRARY_PATH to get the program running.
> >>>
> >>> Works on WinXP SP2 GeForce FX5700, but slow frame rate (2.3 fps).
> >>>
> >>> On WinXP SP2 ATI X1600 dual monitor the park scenes run fine using
> screen
> >>> 0 with 70 fps. There is a small lit line (< 1 pix wide) around the
> buildings
> >>> like a self shadow offset which is to large. Chess scene is still
> entirely
> >>> black.
> >>>
> >>> regards Ralph
> >>>
> >>> _______________________________________________
> >>> osg-users mailing list
> >>> [email protected]
> >>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >>
> >>
> >> --
> >> ********************************************
> >> Adrian Egli
> >
> >
> > --
> > ********************************************
> > Adrian Egli
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> _______________________________________________
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>



-- 
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Adrian Egli
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