Hi all again, now i came from ATI X1600M test, same artifact as you described, small shadowed line. i will try to figure out where it comes from. i guess we have to set another polygonoffset. 0.5,0.5 is may not as good as it seams to be. may -0.5,-0.5 or -1.0,-1.0 will work for ATI and NVidia. please check this with the option for polygonoffset and tell me what is a good offset.
thanks adrian 2008/5/21 Ralph Kern <[EMAIL PROTECTED]>: > Adrian Egli OpenSceneGraph (3D) schrieb: > >> Hi all, >> >> i still come around with some changes. :-) now the near - far clip plane >> are more optimized, but i hope it's shows still correct shadows for all of >> your test cases. >> >> Its updated with latest PSSM version (from this morning,MEZ) >> >> http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar >> (use the demo.bat) >> >> and in the attachement you will find the latest source. >> >> test.... >> osgshadow --pssm --SingleThreaded --no-base-texture >> >> >> > just checked again. I removed the other two REM's on PATH and LIBRARY_PATH > to get the program running. > > Works on WinXP SP2 GeForce FX5700, but slow frame rate (2.3 fps). > > On WinXP SP2 ATI X1600 dual monitor the park scenes run fine using screen 0 > with 70 fps. There is a small lit line (< 1 pix wide) around the buildings > like a self shadow offset which is to large. Chess scene is still entirely > black. > > regards Ralph > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ******************************************** Adrian Egli
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