Robert, It seems I've got my pixels all up in a bunch!
I have: 1) a SceneView with: View matrix = identity Projection matrix = identity Viewport = 0,0 to window width, window height 2) a pre render camera (renders texture successfully) with: RELATIVE_RF Target = FRAME_BUFFER View matrix = identity Projection matrix = ortho2d from 0,0 to texture width, texture height Viewport = 0,0 to texture width, texture height 3) a nested render camera that draws a textured quad with: ABSOLUTE_RF View matrix = identity Projection matrix = ortho2d from 0,0 to texture width, texture height Viewport = 0,0 to window width, window height Geometry = quad from 0,0 to texture width, texture height Tex coords from 0,0 to 1,1 When I resize the window, I change only the viewports of the scene view and the ABSOLUTE_RF camera. When I run this in a window ~0.25 of desktop area, I only see ~0.25 of the texture in the bottom left. When I run this in a maximized window I see ~1.0 of the texture. The biggest weirdness is that if I make the change to set the RELATIVE_RF camera to FRAME_BUFFER_OBJECT, it works 100%. Can you identify something that I've done wrong? A thousand thanks. John Argentieri Software Engineer GENERAL DYNAMICS C4 Systems (407) 281-5568 [EMAIL PROTECTED] "This email message is for the sole use of the intended recipient(s) and may contain GDC4S confidential or privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not an intended recipient, please contact the sender by reply email and destroy all copies of the original message."
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