Michele Bosi schrieb:
Another thing: I instance a single Geometry (my quad billboard) then
add it 4000 times to a Billboard node. I looked in the archives for
"quadtree" but coulnd't find any info. How can I use the quadtrees you
mentioned with OSG? Did you mean quadtrees to speedup frustum culling
or a particular parent/child layout for OSG nodes?

try adding your geometry to 4000 billboard instances and arrange them into a hierachy of groups forming a quad-tree. I think this is what robert meant.

hth,
Stephan

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