Thanks for the example code. When I bring it up, I get cull ~5ms, and draw
~15ms. I then use the middle mouse button to drag all the billboards off the
screen, and I get cull ~0.1ms, and draw ~0.3ms. So, obviously, frustum
culling is working.

However, performance is a cliff that only drops off when all billboards are
offscreen. This tells me something is wrong in the organization of your
scene graph. There is already quite a bit of discussion regarding that on
this thread.

When the data in your scene graph is spatially organized, you should see
cull/draw times ramp down as the amount of visible data decreases.
   -Paul

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