> To test the frustum culling i simply move the camera in the > block of billboards and look around.
I haven't tried your example yet, but... To look for a performance difference caused by frustum culling, wouldn't you want your viewpoint _outside_ the group of billboards, so that you can compare performance between "all visible" and "all culled"? If your viewpoint is _inside_ the group, then you have roughly the same number of billboards visible/culled, regardless of your view direction. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

