Excellent fix, Paul. Your code produces a much smoother performance ramp as the scene is moved partially outside the view volume. Perhaps this is a solution for Michele. -Paul
> But the => represents thousands of links, i.e. the same > geometry added to the billboard thousands of times. > But as there is no way to do a quad tree on the drawable > level, you could add thousands of billboards each having the > same geometry. Or perhaps a large number of billboards each > having a number of geometries. > See the attached file for the former solution (i.e. thousands of > billboards) + a run of the optimizer to build a quad-tree. > The latter solution is left as an exercise to the OP :) > > Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

