Excellent fix, Paul. Your code produces a much smoother performance ramp as
the scene is moved partially outside the view volume. Perhaps this is a
solution for Michele.
   -Paul

> But the => represents thousands of links, i.e. the same 
> geometry added to the billboard thousands of times.
> But as there is no way to do a quad tree on the drawable 
> level, you could add thousands of billboards each having the 
> same geometry. Or perhaps a large number of billboards each 
> having a number of geometries. 
> See the attached file for the former solution (i.e. thousands of
> billboards) + a run of the optimizer to build a quad-tree. 
> The latter solution is left as an exercise to the OP :)
> 
> Paul

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