Hi Lars, The OSG support multi-pass, multi-stage rendering pretty thoroughly. There are plenty of examples that use various combinations of multi-pass. For starters have a look at the osgprerender, osgprerendercubemap, osgdistortion and osghud examples.
Robert. On Sun, May 25, 2008 at 8:04 AM, Lars Karlsson <[EMAIL PROTECTED]> wrote: > Hi, > In my application, I have to perform the following operations: > > 1) render the scene into buffer A, using fixed GL pipeline > > 2) render the scene again into buffer B, using some shaders > > 3) render the scene again into the color framebuffer, using some shaders > > 4) superimpose (i.e. lay over) additional GL primitives over the color > framebuffer, using fixed GL functionality. > > My question is, how to implement this sequence of operations (which have to > be executed in the given order, for each frame) > using OpenSceneGraph? Any hint is welcome, because I really don't know where > to start and how to approach the problem. Thanks Lars. > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org