Hi Lars,

The OSG support multi-pass, multi-stage rendering pretty thoroughly.
There are plenty of examples that use various combinations of
multi-pass.  For starters have a look at the osgprerender,
osgprerendercubemap, osgdistortion and osghud examples.

Robert.

On Sun, May 25, 2008 at 8:04 AM, Lars Karlsson <[EMAIL PROTECTED]> wrote:
> Hi,
> In my application, I have to perform the following operations:
>
> 1) render the scene into buffer A, using fixed GL pipeline
>
> 2) render the scene again into buffer B, using some shaders
>
> 3) render the scene again into the color framebuffer, using some shaders
>
> 4) superimpose (i.e. lay over) additional GL primitives over the color 
> framebuffer, using fixed GL functionality.
>
> My question is, how to implement this sequence of operations (which have to 
> be executed in the given order, for each frame)
> using OpenSceneGraph? Any hint is welcome, because I really don't know where 
> to start and how to approach the problem. Thanks Lars.
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to