Robert,
I'll start with the samples you mentioned.
Thanks,
Lars
> Hi Lars,
>
> The OSG support multi-pass, multi-stage rendering pretty
> thoroughly.
> There are plenty of examples that use various combinations
> of
> multi-pass. For starters have a look at the osgprerender,
> osgprerendercubemap, osgdistortion and osghud examples.
>
> Robert.
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