Hi

i don't use any geometrie shader. it works event on my elder card (ATI
X1600M) . can you disable in the pssm source code the glsl, just a define to
unmark. does shadow map work ?

regards

2008/6/5 Alejandro Segovia <[EMAIL PROTECTED]>:

> On Thu, Jun 5, 2008 at 3:38 AM, Adrian Egli OpenSceneGraph (3D) <
> [EMAIL PROTECTED]> wrote:
>
>> Hi Alejandro,
>>
>> the PSSM is based on GLSL shaders and no other specials. how did you fixed
>> it on the NVidia GeForce 7300LE card? it would be important to get more
>> detail in the problem you got.
>>
>
> I haven't fixed it yet. I think the problem has to do with some GLSL
> extension in use by the PSSM shader which is not available in the NVidia
> GeForce 7300LE card.
>
> I've ran my application on both cards (7300LE and 8600GT) with
> OSG_NOTIFY_LEVEL=DEBUG and found some extensions missing in the 7300LE card
> which are present in the 8600GT card. These are: GL_EXT_geometry_shader4,
> GL_EXT_gpu_shader4 and GL_EXT_texture_integer.
>
> Is any of these 3 extensions actually needed by the PSSM shader?
>
> Thanks,
> Alejandro.-
>
> PS: I haven't been able to get the InfoLog output, it appears to be always
> empty.
>
> --
> [EMAIL PROTECTED]
> http://varrojo.linuxuruguay.org
>
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>


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