Hi i don't use any geometrie shader. it works event on my elder card (ATI X1600M) . can you disable in the pssm source code the glsl, just a define to unmark. does shadow map work ?
regards 2008/6/5 Alejandro Segovia <[EMAIL PROTECTED]>: > On Thu, Jun 5, 2008 at 3:38 AM, Adrian Egli OpenSceneGraph (3D) < > [EMAIL PROTECTED]> wrote: > >> Hi Alejandro, >> >> the PSSM is based on GLSL shaders and no other specials. how did you fixed >> it on the NVidia GeForce 7300LE card? it would be important to get more >> detail in the problem you got. >> > > I haven't fixed it yet. I think the problem has to do with some GLSL > extension in use by the PSSM shader which is not available in the NVidia > GeForce 7300LE card. > > I've ran my application on both cards (7300LE and 8600GT) with > OSG_NOTIFY_LEVEL=DEBUG and found some extensions missing in the 7300LE card > which are present in the 8600GT card. These are: GL_EXT_geometry_shader4, > GL_EXT_gpu_shader4 and GL_EXT_texture_integer. > > Is any of these 3 extensions actually needed by the PSSM shader? > > Thanks, > Alejandro.- > > PS: I haven't been able to get the InfoLog output, it appears to be always > empty. > > -- > [EMAIL PROTECTED] > http://varrojo.linuxuruguay.org > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- ******************************************** Adrian Egli
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