> Paul Martz wrote:
> > OSG doesn't assume left- or right-handed coordinates. It is 
> based on 
> > OpenGL, in which object coordinate space is left-handed, but can 
> > easily be switched to right-handed with a negative scale.
> >   
> Errr, LEFT-handed? X to the right, Y up, negative Z axis away 
> from the viewer, right?
> That's right-handed.  

Sorry if I had them switched. <My point was that it is wrong for an API to
have _any_ internal assumptions when it is so much easier for the API to
simply allow the app to use either one.
   -Paul

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