> Paul Martz wrote: > > OSG doesn't assume left- or right-handed coordinates. It is > based on > > OpenGL, in which object coordinate space is left-handed, but can > > easily be switched to right-handed with a negative scale. > > > Errr, LEFT-handed? X to the right, Y up, negative Z axis away > from the viewer, right? > That's right-handed.
Sorry if I had them switched. <My point was that it is wrong for an API to have _any_ internal assumptions when it is so much easier for the API to simply allow the app to use either one. -Paul _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org