Mrs. Mister <[EMAIL PROTECTED]> writes: > > hi, > > i am working with osg 2.4, osgCal 0.3.0 and cal 3d 0.11. > > in the cal3d faq i read: > > "It should also be noted that Cal3D's math classes assume a left-handed > rotation system." > > i have trouble with setting the quaternions from osg to the cal3d model. > > which coordinate system do osg::Quat use? > or, where can i read about the coordinate systems used in osg? > > bye > henry >
Hi Henry, you can changed the handedness of a quaternion by negating the w component. Delta3D does this in changing coordinate systems from Cal3D to OSG. Good luck, Michael _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

