Mrs. Mister <[EMAIL PROTECTED]> writes:

> 
> hi,
> 
> i am working with osg 2.4, osgCal 0.3.0 and cal 3d 0.11.
> 
> in the cal3d faq i read:
> 
> "It should also be noted that Cal3D's math classes assume a left-handed 
> rotation system."
> 
> i have trouble with setting the quaternions from osg to the cal3d model.
> 
> which coordinate system do osg::Quat use?
> or, where can i read about the coordinate systems used in osg?
> 
> bye
> henry
> 

Hi Henry, you can changed the handedness of a quaternion by negating the w
component.  Delta3D does this in changing coordinate systems from Cal3D to OSG.

Good luck,
Michael




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