The OSG Quick Start Guide (www.osgbooks.com) defines a NodeKit as a library that derives new Nodes, Drawables, or StateAttributes from core OSG classes, and provides support for the .osg file format for these new objects. But I'd like to hear Robert's definition. Use them just like any core OSG Node, Drawable or StateAttribute, but note that your app will now have to link with the NodeKit library. -Paul
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Wraae Marino Sent: Thursday, June 12, 2008 12:36 PM To: [email protected] Subject: [osg-users] osg Node kits Hi users, I'm trying to understand the concept of a node kit, but the documentation is very limited: http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/NodeKi t I believe that the osgFX is a node kit? what is it that defines a node kit? and how does one use them? perhaps someone can give an example how to apply the cartoon effect? I can see that they register themselves, does this mean I can apply them to any object runtime? anyone? Peter
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

