Hi Paul, That's basically what it states in that link I supplied.
words like "derives new Nodes" would make me think I would have to derive from something else than osg:Node?? and you mentioned link the NodeKit library? which library? is in the osg project or another repositorary¨? When I look at osgFX i.e. the Cartoon effect it derives from osgFX::Effect which in turn derives from osg::Group - which makes me think what is the difference? there is no nodekit involved? or is there? You said that I need to link with a nodekit libaray and does this mean I have to use certain functions in that library? and if so,,.. which? Confused, Peter On Thu, Jun 12, 2008 at 10:22 PM, Paul Martz <[EMAIL PROTECTED]> wrote: > The OSG Quick Start Guide (www.osgbooks.com) defines a NodeKit as a > library that derives new Nodes, Drawables, or StateAttributes from core OSG > classes, and provides support for the .osg file format for these new > objects. But I'd like to hear Robert's definition. > > Use them just like any core OSG Node, Drawable or StateAttribute, but note > that your app will now have to link with the NodeKit library. > -Paul > > > ------------------------------ > *From:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *On Behalf Of *Peter Wraae > Marino > *Sent:* Thursday, June 12, 2008 12:36 PM > *To:* [email protected] > *Subject:* [osg-users] osg Node kits > > Hi users, > > I'm trying to understand the concept of a node kit, but the documentation > is very limited: > > http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/NodeKit > > I believe that the osgFX is a node kit? what is it that defines a node kit? > and how does one use them? perhaps someone can give an example how to apply > the cartoon effect? > > I can see that they register themselves, does this mean I can apply them to > any object > runtime? > > anyone? > Peter > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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