Hi Paul,

That's basically what it states in that link I supplied.

words like "derives new Nodes" would make me think I would have to derive
from something else than osg:Node??
and you mentioned link the NodeKit library? which library? is in the osg
project or another repositorary¨?

When I look at osgFX i.e. the Cartoon effect it derives from osgFX::Effect
which in turn derives from osg::Group - which makes me think what is the
difference? there is no nodekit involved? or is there? You said that I need
to link
with a nodekit libaray and does this mean I have to use certain functions in
that library? and if so,,.. which?

Confused,
Peter

On Thu, Jun 12, 2008 at 10:22 PM, Paul Martz <[EMAIL PROTECTED]> wrote:

>  The OSG Quick Start Guide (www.osgbooks.com) defines a NodeKit as a
> library that derives new Nodes, Drawables, or StateAttributes from core OSG
> classes, and provides support for the .osg file format for these new
> objects. But I'd like to hear Robert's definition.
>
> Use them just like any core OSG Node, Drawable or StateAttribute, but note
> that your app will now have to link with the NodeKit library.
>    -Paul
>
>
>  ------------------------------
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Peter Wraae
> Marino
> *Sent:* Thursday, June 12, 2008 12:36 PM
> *To:* [email protected]
> *Subject:* [osg-users] osg Node kits
>
>   Hi users,
>
> I'm trying to understand the concept of a node kit, but the documentation
> is very limited:
>
> http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/NodeKit
>
> I believe that the osgFX is a node kit? what is it that defines a node kit?
> and how does one use them? perhaps someone can give an example how to apply
> the cartoon effect?
>
> I can see that they register themselves, does this mean I can apply them to
> any object
> runtime?
>
> anyone?
> Peter
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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