As I am porting, I ran across a place where I was using osgProducer::OsgCameraGroup->getCamera(0)->addPostDrawCallback()
(where I am doing things like drawing HUD's and I have several on the screen) I noticed that there is: osgViewer::Viewer->getCamera()->setPostDrawCallback() but there is only one (implied by a set* rather than add*). Any way to have multiple ones? I know that there are probably new ways to do all of this stuff, add HUD's, new ways to handle the keyboard and mouse and everything else. I am just trying to refactor what I have rather than re-writing the whole darn thing. -- Rick On Tue, Jun 17, 2008 at 6:21 AM, David Spilling <[EMAIL PROTECTED]> wrote: > Mike, > > FYI, and FWIW (and I believe that this has been reported elsewhere on list) > I am using VS9 Express - the free version - and your prebuilt VS8 binaries. > Using _release_ builds has presented no compatibility issues so far. > > However, using _debug_ builds seems to present apparent incompatibility > issues between the VS8 built debug 3rd party libraries and VS9. I say > "seems" because this may be a Cmake issue - I've seen some on-list stuff > that might relate to this - and haven't recently updated to sort it all out, > so there may still be no conflicts. > > Just thought you might like to know. > > David > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- >> Rick Check us out at http://fringe-online.com/
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