As I am porting, I ran across a place where I was using
osgProducer::OsgCameraGroup->getCamera(0)->addPostDrawCallback()

(where I am doing things like drawing HUD's and I have several on the
screen)

I noticed that there is:
osgViewer::Viewer->getCamera()->setPostDrawCallback()

but there is only one (implied by a set* rather than add*).  Any way to have
multiple ones?

I know that there are probably new ways to do all of this stuff, add HUD's,
new ways to handle the keyboard and mouse and everything else.  I am just
trying to refactor what I have rather than re-writing the whole darn thing.

-- Rick

On Tue, Jun 17, 2008 at 6:21 AM, David Spilling <[EMAIL PROTECTED]>
wrote:

> Mike,
>
> FYI, and FWIW (and I believe that this has been reported elsewhere on list)
> I am using VS9 Express - the free version - and your prebuilt VS8 binaries.
> Using _release_ builds has presented no compatibility issues so far.
>
> However, using _debug_ builds seems to present apparent incompatibility
> issues between the VS8 built debug 3rd party libraries and VS9. I say
> "seems" because this may be a Cmake issue - I've seen some on-list stuff
> that might relate to this - and haven't recently updated to sort it all out,
> so there may still be no conflicts.
>
> Just thought you might like to know.
>
> David
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
>> Rick
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