Hi Guys, I don't have much experience to through into discussions about static vs dynamic libs under Windows, but what is clear from sitting on the list how much traffic is dedicated to build issues under Windows, almost all relate to dll's problems. With the OSG-2.x we've tried to tackle this with the version'd dll's and version plugins directories which should help, but it hasn't solved it completely - users are still have lots and lots of problems.
Using static linking by default for the OSG plugins does seem like a good way of tackling a big part of problem, and while there will be a memory overhead I'd say it's well worth it. If less users have problems then their experience of OSG under Windows will be more positive and we'll have less support for wade through. Watching these threads as an outsider it does seem like keeping Windows is a black art, with a complex matrix of things that work in different combinations. Personally I'd much rather programmers spend their brain power on doing 3D graphics apps than fighting build systems/dll's etc learning all the caveats of working on specific platforms. So if you want to go static link of external dependencies under Windows then guys, you have my backing. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

