No problem doing a poll on http://www.vis-sim.com/3dsceneBB/, the form is setup for users to create polls...
( please note I have *.gmail.com on new account addresses disabled due to high spam attacks, I will turn this off if needed -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis Sent: Wednesday, June 18, 2008 11:12 AM To: OpenSceneGraph Users Subject: Re: [osg-users] problem with osg 2.4 stable release Hi J-S, Jean-Sébastien Guay wrote: > >> Yes, the increase in size would be a downside. But disk space and >> memory are fairly cheap these days. I suspect only a small number of >> plugins would increase (jpg, png, tiff, jp2). > > I think we need to quantify it. Then we can evaluate if it's > significant or not. > > If I have 16 OSG apps which all include (for example, I didn't try it) > 5MB of dependencies statically linked each, that's 80MB instead of 5 > (for the DLLs which could be shared). However, if I need to link to a > specific version of OSG+deps, I'd need my application to include the > specific DLLs in its directory anyways, so no savings there... I wasn't suggesting that _apps_ link statically, merely that the plugin DLLs link statically against their (non-OSG) dependencies. > > Perhaps linking to static dependencies could be an option in the CMake > generation process, with the deps binary packages including static > libs, and the default being static. Then if others want to compile and > link to DLLs, they can switch the option in OSG's CMake config. > > Here I am suggesting ideas which I don't have time to implement... > Shame on me. Spoken like a true open source contributor :) > >> It would be interesting to know which users specifically are having >> problems: >> 1. using prebuilt OSG + dependencies (either Mike's deps or perhaps >> from the gnuwin32 project), not compiling their own app, are merely >> trying out the OSG 2. using prebuilt OSG + dependencies, are >> compiling their own app 3. using prebuilt dependencies, compiling OSG >> from source, compiling their own apps 4. compiling everything from >> source > > Are you suggesting a poll? Doing this on the mailing list would be a > bit hard to keep track of... (Incidentally, I'm mostly in 3, though > I'll have to move to 4 for 64 bit soon). Does the wiki have a poll > functionality? Or perhaps we could use Gordon's forum for that? Well, it was more of a philosophical question, but a poll would be interesting. Using the ML for that will be horrible, although easy to do. I don't think trac supports polls out of the box. If we could have a web-based poll on the forum site we'd only have to publicize it on osg-users. What do you mean with the 4th mailing list for 64 bit, b.t.w? Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

