Hi, I'm in the midst of converting a very large database of openflight files 
and textures into ive to be loaded in osgviewer. It seems that when my ive 
files are close to 1 Gb of size, my osgconv will crash from a windows error. 
When I break my flt files into a few ive files and load them with osgviewer, 
the same thing happen. I'm using osg 1.2, but I guess 2.4 will have the same 
problem. 1) Is there a maximum size (eg ive) that can be loaded into osg? Could 
the limit be on my graphics card memory or system RAM?2) Is there advantage to 
have 1 big ive, or a few smaller ive files?3) Is the limit more on textures 
size, or number of triangles? Kiff
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