Hi Kiff,

There is a good chance that if you model is too big to fit in memory
then you are going to have problems.  The best you can do is compress
your textures, and possible swtich off display lists.  To compress
textures try:

  osgconv --compressed-dxt1 mymodel.flt mymodel.ive

As for breaking the model into parts, this is only really useful if
you implement a paged database, as loading them all separately without
paging will just result in all the models being loaded at start up any
way.

As for limits, well this totally depends upon your hardware, the OSG
itself doesn't have any predefined limits.

Robert.

On Thu, Jun 19, 2008 at 3:57 PM, Kiff Loh <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I'm in the midst of converting a very large database of openflight files and
> textures into ive to be loaded in osgviewer. It seems that when my ive
> files are close to 1 Gb of size, my osgconv will crash from a windows error.
> When I break my flt files into a few ive files and load them with osgviewer,
> the same thing happen. I'm using osg 1.2, but I guess 2.4 will have the same
> problem.
>
> 1) Is there a maximum size (eg ive) that can be loaded into osg? Could the
> limit be on my graphics card memory or system RAM?
> 2) Is there advantage to have 1 big ive, or a few smaller ive files?
> 3) Is the limit more on textures size, or number of triangles?
>
> Kiff
>
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