>> But base on my experience, most of the datasets created have higher 
>> weightage on the texture side. 
>>You can do a simple experiment, just take note of the orginal flt file size, 
>>before and after it is being 
>> converted to ive format consisting of the textures. Take note of the 
>> increase in file size.

Textures usage has been the issue with me as well.  Using compressed .dds files 
helped me (of course, that would be window specific). 

PS. My memory constraints were on an OSG draw callback as opposed to an OSG app 
(basically, more OpenGL overhead), so I had even less memory to work with. If 
you are doing other things besides OSG using the graphics card, that would need 
to be considered as well.



      
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