HI Robert,

no problem. the setLODScale was the help that was needed.. I know and can
see that you
are very *busy*... i'm actually amazed that you can reply to  so many
people, work on the scenegraph,
update the website... you have full respect from me :)

about the snippets.. it's on purpose I only use snippets because I don't
help in the form of a complete solution
and neither should I waste your time looking at 10000 lines of code. I just
posted the snippet in the hope
that people get a rough idea of what I did and perhaps have had the same
problem before.

anyway... Robert I appreciate all that you have done.

kind regards,
Peter

On Mon, Jun 23, 2008 at 1:59 PM, Robert Osfield <[EMAIL PROTECTED]>
wrote:

> Hi Peter,
>
> I'm afraid I can only point you in what I think it probably in the
> right direction, I can't get my head around all your code, especially
> given tiny snippets of code out of context and I am *busy*.
>
> Robert.
>
> On Mon, Jun 23, 2008 at 12:54 PM, Peter Wraae Marino <[EMAIL PROTECTED]>
> wrote:
> > Hi Robert,
> >
> > it indeed does work.... but when I try using it on a camera doing RTT it
> has
> > no effect?
> > basically what I do is:
> >
> >  m_rCamTex->GetCamera()->setInheritanceMask(
> > m_rCamTex->GetCamera()->getInheritanceMask() &
> > ~osg::CullSettings::LOD_SCALE  );
> >  m_rCamTex->GetCamera()->setLODScale( parameters.GetFloat(0) );
> > note: m_rCamTex->GetCamera() returns an osg::CameraNode*
> >
> > Am I missing something?
> >
> > Peter
> >
> >
> > On Mon, Jun 23, 2008 at 10:10 AM, Robert Osfield <
> [EMAIL PROTECTED]>
> > wrote:
> >>
> >> Hi Peter,
> >>
> >> What you'll need to do is adjust the viewers Camera's LODScale as you
> >> do the zoom i.e.
> >>
> >>  viewer.getCamera()->setLODScale(scale);  // scale = 1.0 is default
> >>
> >> Robert
> >>
> >> On Mon, Jun 23, 2008 at 8:12 AM, Peter Wraae Marino <[EMAIL PROTECTED]>
> >> wrote:
> >> > Hi users,
> >> >
> >> > In our application we are using txp file format from terravista. We
> have
> >> > a
> >> > problem when zooming with the camera and level of details. Zooming in
> >> > our
> >> > application is done by changing the field of view.... and the problem
> is
> >> > that
> >> > the level of details used by txp is dependent on distance from the
> >> > camera.
> >> >
> >> > we don't seem to have any method to change the behavior of the txp
> lod,
> >> > so
> >> > what I'm asking is.. does anyone know of any other technique we can
> use
> >> > to
> >> > solve this problem?
> >> >
> >> > regards,
> >> > Peter
> >> >
> >> > _______________________________________________
> >> > osg-users mailing list
> >> > [email protected]
> >> >
> >> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >
> >> >
> >> _______________________________________________
> >> osg-users mailing list
> >> [email protected]
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to