I have had this problem since I first started using OSG in every application
that has multiple views of the same scene graph.  All of mine are windows
based, but only one was MFC.  Anyway, I always resolved the issue by turning
off display lists.  It seems there is a problem somewhere that should be
fixed, but perhaps my "turning off display lists" hack might point someone
who knows better in the right direction.

-- Rick

On Tue, Jun 24, 2008 at 4:30 AM, amalric alexandre <[EMAIL PROTECTED]>
wrote:

> Hi Jean-Sébastien,
>
> I was kidding when I was saying that the community wasn't really
> appreciating windows.
>
> I have resolved my bug about adding and removing views, I don't know
> exactly how because I made a lot of modification in my code and I was a
> little bit lost.
>
> But there is 2 others strange behaviours that the community can reproduce :
>
> 1) The first one is about the MFC sample (OSG 2.5.2), sorry it's seems to
> be related to the GraphicsWindowWin32 :
>      - First open a model
>      - Minimize the first window
>      - Click on "Window"->"New Window"
>      - Minimize the second window
>      - Close the first window
>      - Then try to resize by holding the corner of the second window
> You'll see something like the picture I attached.
>
>
> 2) The second bug is about something we told in a previous post :
> [osg-users] Textures disappear when removing and adding views
> I attached a code sample (derived from osgwindow sample) wich reproduce
> this kind of bug :
>      - Launch my sample, loading the cow.osg (default behaviour no args)
>      - Press 'a' key to remove a view from the composite viewer
>      - Press 'z' key to add a new view to the composite viewer
>      - The new view is showing a cow without any texture
>
> How can we avoid this kind of behaviour, am I missing something ?
>
> Kind regards,
>
>
>
>
>
> 2008/6/23 Jean-Sébastien Guay <[EMAIL PROTECTED]>:
>
>> Hello Alexandre,
>>
>> I know that the community isn't really appreciating windows and MFC but
>>> I'm not sure to reproduce the bug in an other example, I'll give a try and
>>> you will hear from me if I succeed.
>>>
>>
>> I wouldn't interpret what Robert said as "the community isn't really
>> appreciating Windows and MFC", just that if you base your example on the MFC
>> example then you're vastly reducing the chances that your problem will get
>> debugged/fixed. The simulation market (where OSG has been mostly used since
>> the project was started) has traditionally been more Unix/Linux-centered, so
>> it's not surprising that Windows is not chosen as much.
>>
>> Please try to reproduce your problem in a general example (like
>> osgcompositeviewer for example) and if you succeed, send it in. If not, then
>> modify osgviewerMFC to see if you can reproduce it there. I can test it out,
>> and so can others I think, just not the majority of the poeple who are well
>> placed to find/fix the problem (I may be able to compile/run your example,
>> but I might not be able to find out what's wrong...).
>>
>> J-S
>> --
>> ______________________________________________________
>> Jean-Sebastien Guay    [EMAIL PROTECTED]
>>                               http://www.cm-labs.com/
>>                        http://whitestar02.webhop.org/
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> --
> Alexandre AMALRIC Ingénieur R&D
> ===================================
> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
> http://www.pixxim.fr
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>
>


-- 
>> Rick
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