Hi, Did anyone tried those 2 samples? The first one with graphicswindow32 seems very strange, I have the same behaviour with my composite viewer, with only one view everything is ok but when I add another view, resizing produce strange canvas artefact.
Kind regards, 2008/6/24 Rick Pingry <[EMAIL PROTECTED]>: > I have had this problem since I first started using OSG in every > application that has multiple views of the same scene graph. All of mine > are windows based, but only one was MFC. Anyway, I always resolved the > issue by turning off display lists. It seems there is a problem somewhere > that should be fixed, but perhaps my "turning off display lists" hack might > point someone who knows better in the right direction. > > -- Rick > > On Tue, Jun 24, 2008 at 4:30 AM, amalric alexandre < > [EMAIL PROTECTED]> wrote: > >> Hi Jean-Sébastien, >> >> I was kidding when I was saying that the community wasn't really >> appreciating windows. >> >> I have resolved my bug about adding and removing views, I don't know >> exactly how because I made a lot of modification in my code and I was a >> little bit lost. >> >> But there is 2 others strange behaviours that the community can reproduce >> : >> >> 1) The first one is about the MFC sample (OSG 2.5.2), sorry it's seems to >> be related to the GraphicsWindowWin32 : >> - First open a model >> - Minimize the first window >> - Click on "Window"->"New Window" >> - Minimize the second window >> - Close the first window >> - Then try to resize by holding the corner of the second window >> You'll see something like the picture I attached. >> >> >> 2) The second bug is about something we told in a previous post : >> [osg-users] Textures disappear when removing and adding views >> I attached a code sample (derived from osgwindow sample) wich reproduce >> this kind of bug : >> - Launch my sample, loading the cow.osg (default behaviour no args) >> - Press 'a' key to remove a view from the composite viewer >> - Press 'z' key to add a new view to the composite viewer >> - The new view is showing a cow without any texture >> >> How can we avoid this kind of behaviour, am I missing something ? >> >> Kind regards, >> >> >> >> >> >> 2008/6/23 Jean-Sébastien Guay <[EMAIL PROTECTED]>: >> >>> Hello Alexandre, >>> >>> I know that the community isn't really appreciating windows and MFC but >>>> I'm not sure to reproduce the bug in an other example, I'll give a try and >>>> you will hear from me if I succeed. >>>> >>> >>> I wouldn't interpret what Robert said as "the community isn't really >>> appreciating Windows and MFC", just that if you base your example on the MFC >>> example then you're vastly reducing the chances that your problem will get >>> debugged/fixed. The simulation market (where OSG has been mostly used since >>> the project was started) has traditionally been more Unix/Linux-centered, so >>> it's not surprising that Windows is not chosen as much. >>> >>> Please try to reproduce your problem in a general example (like >>> osgcompositeviewer for example) and if you succeed, send it in. If not, then >>> modify osgviewerMFC to see if you can reproduce it there. I can test it out, >>> and so can others I think, just not the majority of the poeple who are well >>> placed to find/fix the problem (I may be able to compile/run your example, >>> but I might not be able to find out what's wrong...). >>> >>> J-S >>> -- >>> ______________________________________________________ >>> Jean-Sebastien Guay [EMAIL PROTECTED] >>> http://www.cm-labs.com/ >>> http://whitestar02.webhop.org/ >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >> >> >> -- >> Alexandre AMALRIC Ingénieur R&D >> =================================== >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille >> http://www.pixxim.fr >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > >> Rick > Check us out at http://fringe-online.com/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Alexandre AMALRIC Ingénieur R&D =================================== PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille http://www.pixxim.fr
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