Hi,

Did anyone tried those 2 samples? The first one with graphicswindow32 seems
very strange, I have the same behaviour with my composite viewer, with only
one view everything is ok but when I add another view, resizing produce
strange canvas artefact.

Kind regards,

2008/6/24 Rick Pingry <[EMAIL PROTECTED]>:

> I have had this problem since I first started using OSG in every
> application that has multiple views of the same scene graph.  All of mine
> are windows based, but only one was MFC.  Anyway, I always resolved the
> issue by turning off display lists.  It seems there is a problem somewhere
> that should be fixed, but perhaps my "turning off display lists" hack might
> point someone who knows better in the right direction.
>
> -- Rick
>
>   On Tue, Jun 24, 2008 at 4:30 AM, amalric alexandre <
> [EMAIL PROTECTED]> wrote:
>
>> Hi Jean-Sébastien,
>>
>> I was kidding when I was saying that the community wasn't really
>> appreciating windows.
>>
>> I have resolved my bug about adding and removing views, I don't know
>> exactly how because I made a lot of modification in my code and I was a
>> little bit lost.
>>
>> But there is 2 others strange behaviours that the community can reproduce
>> :
>>
>> 1) The first one is about the MFC sample (OSG 2.5.2), sorry it's seems to
>> be related to the GraphicsWindowWin32 :
>>      - First open a model
>>      - Minimize the first window
>>      - Click on "Window"->"New Window"
>>      - Minimize the second window
>>      - Close the first window
>>      - Then try to resize by holding the corner of the second window
>> You'll see something like the picture I attached.
>>
>>
>> 2) The second bug is about something we told in a previous post :
>> [osg-users] Textures disappear when removing and adding views
>> I attached a code sample (derived from osgwindow sample) wich reproduce
>> this kind of bug :
>>      - Launch my sample, loading the cow.osg (default behaviour no args)
>>      - Press 'a' key to remove a view from the composite viewer
>>      - Press 'z' key to add a new view to the composite viewer
>>      - The new view is showing a cow without any texture
>>
>> How can we avoid this kind of behaviour, am I missing something ?
>>
>> Kind regards,
>>
>>
>>
>>
>>
>> 2008/6/23 Jean-Sébastien Guay <[EMAIL PROTECTED]>:
>>
>>> Hello Alexandre,
>>>
>>> I know that the community isn't really appreciating windows and MFC but
>>>> I'm not sure to reproduce the bug in an other example, I'll give a try and
>>>> you will hear from me if I succeed.
>>>>
>>>
>>> I wouldn't interpret what Robert said as "the community isn't really
>>> appreciating Windows and MFC", just that if you base your example on the MFC
>>> example then you're vastly reducing the chances that your problem will get
>>> debugged/fixed. The simulation market (where OSG has been mostly used since
>>> the project was started) has traditionally been more Unix/Linux-centered, so
>>> it's not surprising that Windows is not chosen as much.
>>>
>>> Please try to reproduce your problem in a general example (like
>>> osgcompositeviewer for example) and if you succeed, send it in. If not, then
>>> modify osgviewerMFC to see if you can reproduce it there. I can test it out,
>>> and so can others I think, just not the majority of the poeple who are well
>>> placed to find/fix the problem (I may be able to compile/run your example,
>>> but I might not be able to find out what's wrong...).
>>>
>>> J-S
>>> --
>>> ______________________________________________________
>>> Jean-Sebastien Guay    [EMAIL PROTECTED]
>>>                               http://www.cm-labs.com/
>>>                        http://whitestar02.webhop.org/
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>
>>
>>
>> --
>> Alexandre AMALRIC Ingénieur R&D
>> ===================================
>> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
>> http://www.pixxim.fr
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
>
> --
> >> Rick
> Check us out at http://fringe-online.com/
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
Alexandre AMALRIC Ingénieur R&D
===================================
PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
http://www.pixxim.fr
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