The easiest thing to do is probably to use an <extra>. Then you'll get your image data back as a string from the DOM, which you can parse however you want.
Using an <extra> is really just as good as using <data> since nobody supports <data> anyway. On Mon, 2008-06-23 at 22:16 -0400, Gordon Tomlinson wrote: > Hey I'm complaining :) > > creating KMZ file would be good and would probably work for me, but the > folks whom are using Collada want to be able to pass around xml string, > hence the embedded texture. > I cannot really say why at this time ;(, basically using as a format > interchange mechanism > > __________________________________________________________ > Gordon Tomlinson > > Email : [EMAIL PROTECTED] > YIM/AIM : gordon3dBrit > MSN IM : [EMAIL PROTECTED] > Website : www.vis-sim.com www.gordontomlinson.com > __________________________________________________________ > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Daly > Sent: Monday, June 23, 2008 9:25 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] OT: Collada with Embedded Textures > > Steven Thomas wrote: > > To add salt to the wound the Collada DOM (which OSG uses for Collada > parsing) doesn't support the <data> element. Tellingly, no one's ever > complained about that. > > > > That's rather amusing :-) > > --"J" > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

