Thanks for the advice Steven

G. 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Thomas
Sent: Tuesday, June 24, 2008 2:07 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OT: Collada with Embedded Textures

The easiest thing to do is probably to use an <extra>. Then you'll get your
image data back as a string from the DOM, which you can parse however you
want.

Using an <extra> is really just as good as using <data> since nobody
supports <data> anyway.

On Mon, 2008-06-23 at 22:16 -0400, Gordon Tomlinson wrote:
> Hey I'm complaining :)
> 
> creating KMZ file would be good and would probably work for me, but 
> the folks whom are using Collada want to be able to pass around xml 
> string, hence the embedded texture.
> I cannot really say why at this time ;(, basically using as a format 
> interchange mechanism
> 
> __________________________________________________________
> Gordon Tomlinson
> 
> Email   : [EMAIL PROTECTED]
> YIM/AIM : gordon3dBrit
> MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com 
> www.gordontomlinson.com 
> __________________________________________________________
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason 
> Daly
> Sent: Monday, June 23, 2008 9:25 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] OT: Collada with Embedded Textures
> 
> Steven Thomas wrote:
> > To add salt to the wound the Collada DOM (which OSG uses for Collada
> parsing) doesn't support the <data> element. Tellingly, no one's ever 
> complained about that.
> >   
> 
> That's rather amusing  :-)
> 
> --"J"
> 
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