Ok, i should check out an elder version of OSG first

adrian

2008/7/2 Robert Osfield <[EMAIL PROTECTED]>:

> Hi Adrian,
>
> Did these examples previously work for you?  If so which versions of the
> OSG?
>
> Could you run these examples in a debugger and break them once they
> hang to find out where they are hanging.
>
> Cheers,
> Robert.
>
> On Wed, Jul 2, 2008 at 8:19 AM, Adrian Egli OpenSceneGraph (3D)
> <[EMAIL PROTECTED]> wrote:
> > Hi Robert,
> >
> > OSG SVN on Windows Vista, VS8, NVidia Quatro 570M, Dual Core, builds and
> > runs fine.
> >
> > osgshaders.exe
> > osgthirdpersonview.exe
> >
> > hangs on exit.
> >
> > other application runs without any restriction.
> >
> > regards
> > adrian
> >
> > 2008/7/1 Robert Osfield <[EMAIL PROTECTED]>:
> >>
> >> Hi Jason,
> >>
> >> On Tue, Jul 1, 2008 at 7:57 PM, Jason Daly <[EMAIL PROTECTED]> wrote:
> >> > Just updated.  Now, if I don't do anything to the environment, it
> >> > settles on
> >> > USE_MUTEX. This is an improvement (it previously didn't pick any
> >> > method).
> >>
> >> Good to hear, thanks for the testing.
> >>
> >> > I still have to set CXXFLAGS="-march=i686" in the environment for it
> to
> >> > pick
> >> > USE_GCC_BUILTINS.
> >>
> >> I'm afraid I don't know of any alternative to this for getting CMake
> >> to trigger a build for a different architecture.  Perhaps those more
> >> expert in CMake might have something to suggest, until then perhaps
> >> this is somthing to add to CMake wiki files on openscenegraph.org.
> >>
> >> Robert.
> >> _______________________________________________
> >> osg-users mailing list
> >> [email protected]
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> >
> > --
> > ********************************************
> > Adrian Egli
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> _______________________________________________
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>



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Adrian Egli
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