Peter Wraae Marino wrote:
Hi users,
I have create simple quad using osg::Geometry and I would like to apply multitextering to it.
I'm missing a way to set "glMultiTexCoord" using OpenSceneGraph.
Is there a way one can set glMultiTexCoord?

Look at osg::Geometry::setTexCoordArray()

You can set a different texture coordinate array for each texture unit.

--"J"
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