Dear Robert,
Thank for your reply. Unfortunately that is not what I want to do.
I was wondering if there is a way to extract each slice in a 3D texture.
For instance, if I have a 3D texture made of 256 slices of 2D textures. My
question was to be able to retrieve these 2D textures and apply them on a
geometry.
I hope to have clarify the matter.
Waiting for your reply.
Franclin.
Robert Osfield <[EMAIL PROTECTED]> a écrit : Hi Franclin,
You simple do:
osg::ref_ptr image = osgDB::readImageFile("my3dtexture.dds");
Then apply this image to your osg::Texture3D as you would any other texture.
Robert.
On Wed, Jul 16, 2008 at 2:15 PM, Franclin Foping wrote:
> Dear All,
> I am just wondering if it is possible to load a 3D
> texture with the osgDB::ReadFile method?
> I would like to be able to use the Data() method
> of the Image class to retrieve the data of the 3D
> texture for each stack of the texture. Is it
> possible? Or is there is any way around it?
> I am looking forward to hearing from you.
> Regards,
> Franclin.
>
>
>
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