Hi, That is an extremely general question. The essense of OSG is accessing and manipulating that information: it's used for dispatching OpenGL rendering commands, and for reading/writing a scenegraph to basically any file format. Have a look at the query methods of osg::Geometry and how an osgDB::ReaderWriter serializes it to a file. Use a NodeVisitor to find the Geometrys in the scene.
-- mew On Wed, Jul 16, 2008 at 5:47 PM, Franclin Foping <[EMAIL PROTECTED]> wrote: > Dear all, > I would like to know how I can work out geometry information of a given > loaded model. > More specifically, I am looking for the following: > 1 - The list of all vertices contained in the model. > 2 - The normal at each vertex of the node > 3 - The list of triangles of the model > 4 - The topology of the model that is how the triangles obtained in 3 are > connected. > I am anxiously waiting for your reply. > Best wishes, > Franclin. > > > ________________________________ > Envoyé avec Yahoo! Mail. > Une boite mail plus intelligente. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

