You know, to be honest I never really cared about what the values meant, but more about the percentage, and I probably should have showed the other numbers to get a full picture. Anyhow I found some info on what those values are I'll paste here:
"In time-based profiling, the application to be analyzed is run at full speed on the same machine that is running AMD CodeAnalyst. Time-based samples (collected at predetermined intervals) can be used to identify possible bottlenecks, execution penalties, or optimization opportunities. The numbers are called timer samples. It is not often that I get opportunities to optimize code, but I can say that I've had success with this tool in the past. One of the greatest moments it helped me was when I was writing a reverb effect, and it identified the bottleneck being one line of code (normalize), when I optimized that line it took a dramatic effect of using 40% cpu to 2! ----- Original Message ----- From: "Robert Osfield" <[EMAIL PROTECTED]> To: "OpenSceneGraph Users" <[email protected]> Sent: Thursday, July 17, 2008 7:46 AM Subject: Re: [osg-users] KdTree support now checked in > On Thu, Jul 17, 2008 at 1:31 PM, James Killian > <[EMAIL PROTECTED]> wrote: > > The actual data comes from using the Amd Code Analyzer, while running the > > game. > > But what do the values mean? ms? number of times called? number of > astronauts in orbit at any one time? > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

