I realize this is a driver bug and not osg related, still I post this in hope this knowledge saves someone's precious time wondering why VTF makes things acting very weird.

For courageos ones venturing into ati glsl wonderland, this is what I have discovered. The unifrom name of the "baseTexture" from osgshaderterrain must be alphabetically before the "terrainTexture", as it is by default. So for example renaming the heightmap to "aterrainTexture" render the object white, while "cterrainTexture" works just fine.

Marko

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