On Fri, Jul 18, 2008 at 12:43 PM, Marko Srebre <[EMAIL PROTECTED]> wrote:
> Also I get some queer behaviour when using two textures in fragment > program... ati opengl support seems quite buggy and unpredictable. What sort of problem using two textures in frag shader? If you run the osgshaders example, the top row (green/white marbling effect) uses two textures in the frag shader. Is that brokwn? -- mew -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

