On Fri, Jul 18, 2008 at 12:43 PM, Marko Srebre <[EMAIL PROTECTED]> wrote:

> Also I get some queer behaviour when using two textures in fragment
> program... ati opengl support seems quite buggy and unpredictable.

What sort of problem using two textures in frag shader?

If you run the osgshaders example, the top row (green/white marbling
effect) uses two textures in the frag shader.  Is that brokwn?

-- mew


-- 
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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