HI Marko, Thanks for keeping the list informed on what you're finding. Drivers bugs without a doubt, but certainly worth knowing. ATI have some work using the OSG in the past, so perhaps they wouldn't find it too difficult to reproduce the bugs you've been finding.
Robert. On Sat, Jul 19, 2008 at 2:14 PM, Marko Srebre <[EMAIL PROTECTED]> wrote: > I realize this is a driver bug and not osg related, still I post this in > hope this knowledge saves someone's precious time wondering why VTF makes > things acting very weird. > > For courageos ones venturing into ati glsl wonderland, this is what I have > discovered. The unifrom name of the "baseTexture" from osgshaderterrain must > be alphabetically before the "terrainTexture", as it is by default. So for > example renaming the heightmap to "aterrainTexture" render the object white, > while "cterrainTexture" works just fine. > > Marko > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

