I decided my issue. I removed the code from the file. (as was the case 
previously in 2.5.2). The problem disappeared! Make it please in the next 
version.

LineSegmentIntersector.cpp

removed the code from the file: line 290 ..

double epsilon = 1e-8;
if ((s-e).length()<epsilon)
 {    
 osg::Vec3d delta_e_end = _end - e;
 osg::Vec3d delta_s_start = _start - s;
 double scale = 0.001;
 s += (delta_s_start * scale);
 e += (delta_e_end * scale);
 }



code version 2.5.2:
s = _start;
e = _end;


The problem disappeared! Make it please in the next version.



28.07.08, 22:44, "GMD GammerMaxyandex.ru" <[EMAIL PROTECTED]>:

    > Here is the small example, where described problem appeares. Example is 
modified example of osgpick (chenged code which returns name of object and osg 
scene). To see this problem you must go in the deep of room (way is showen in 
00.jpeg). Then you need make several clicks in different positions (movements 
bitween positions must be small) and you will see that cursor often falls 
throught the object over which cursor is (possible positions is showen on 
11.jpg). There is two archives in attachement (with textures and without them). 
Code is in osgpick.zip file which taken from example osgpick. I hope this is 
enough to illustrate described problem. And I think it will be not good if this 
error appeares in this release (2.6.0).
    > Thanks, Max.
    > files:
    > (download: enter number, click green button)
    > http://narod.ru/disk/1711280000/osgpick.zip.html
    > http://narod.ru/disk/1711073000/00.JPG.html
    > http://narod.ru/disk/1711279000/11.JPG.html
    > http://narod.ru/disk/1712663000/museum_with_textures.zip.html
    > Thanks, Max.
    > 28.07.08, 10:47, "GMD GammerMaxyandex.ru" <[EMAIL PROTECTED]>:
    > > Ok, I'll make small example and show where problem occures. I'll try do 
this today.
    > > 28.07.08, 00:33, "sherman wilcox" <[EMAIL PROTECTED]>:
    > > > Can you make a small and simple prototype that *reliably* reproduces
    > > > the problem? You have a better chance of getting help that way.
    > > > On Sun, Jul 27, 2008 at 2:50 AM, GMD GammerMaxyandex.ru
    > > > <[EMAIL PROTECTED]> wrote:
    > > > > Some offers of OSG 2.6.0( problems with new version).
    > > > > Let's wait with OSG 2.6.0 release.  I asked this because I found a 
problem with osgUtil::LineSegmentIntersector function.
    > > > > In OSG v 2.5.5 version of OSG function 
viewer->computeIntersections(x,y, hlist) works very strange - when cursor 
movements over object is short it(cursor) falls throught the object and 
function returns name of object which is behind current(object over which 
cursor is). In earlyer(less 2.5.2) versions of OSG this error has never 
appeared. How can I solve this problem in this(2.5.5) version of OSG?
    > > > > It is necessary to solve the problem until  OSG 2.6.0 release.
    > > > > Thanks in advance.  Best regards, Max.
    > > > > _______________________________________________
    > > > > osg-users mailing list
    > > > > [email protected]
    > > > > 
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
    > > > >
    > > > _______________________________________________
    > > > osg-users mailing list
    > > > [email protected]
    > > > 
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


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