GMD GammerMaxyandex.ru wrote:
File (LineSegmentIntersector.cpp) which I recevie works perfectly. Thanks for 
it. Will this changes be included in rc2?
I don't know, we'll have to see how Robert wants to fix the problem.

Paul

31.07.08, 16:23, "Paul Melis" <[EMAIL PROTECTED]>:

Hi,
There is definitely something fishy going on. With the attached extremely simple testcase (only 2 triangles, without any transform) and the normal osgpick example I indeed get no intersections at locations where there definitely should be some. I think I've tracked this down to the fact that the triangles are aligned with the coordinate system axes, so the Y-planes defined by the bounding box are the same as the triangle planes. This results in intersection noise as, depending on numerical errors, the intersection found might be just outside the ray interval. Your museum scene's walls have the same problem, which is why you're getting those missing intersections. Attached is an updated src/osgUtil/LineSegmentIntersector.cpp, which solves this for now by allowing the found intersection point to be a tiny bit beyond the end point of the segment. It also replaces the triangle intersection code with something that I can actually understand as the currect version is completely untransparent to me (and a surprising large amount of code for something so basic). I don't consider this a replacement as of yet as there are some things not completely equivalent to the current code (the r1, r2, r3 output parameters are not set). But maybe you find it useful for now.
Paul
GMD GammerMaxyandex.ru wrote:
I decided my issue. I removed the code from the file. (as was the case 
previously in 2.5.2). The problem disappeared! Make it please in the next 
version.

LineSegmentIntersector.cpp

removed the code from the file: line 290 ..

double epsilon = 1e-8;
if ((s-e).length()<epsilon)
{ osg::Vec3d delta_e_end = _end - e;
 osg::Vec3d delta_s_start = _start - s;
 double scale = 0.001;
 s += (delta_s_start * scale);
 e += (delta_e_end * scale);
 }



code version 2.5.2:
s = _start;
e = _end;


The problem disappeared! Make it please in the next version.



28.07.08, 22:44, "GMD GammerMaxyandex.ru" <[EMAIL PROTECTED]>:

    > Here is the small example, where described problem appeares. Example is 
modified example of osgpick (chenged code which returns name of object and osg 
scene). To see this problem you must go in the deep of room (way is showen in 
00.jpeg). Then you need make several clicks in different positions (movements 
bitween positions must be small) and you will see that cursor often falls throught 
the object over which cursor is (possible positions is showen on 11.jpg). There is 
two archives in attachement (with textures and without them). Code is in 
osgpick.zip file which taken from example osgpick. I hope this is enough to 
illustrate described problem. And I think it will be not good if this error 
appeares in this release (2.6.0).
    > Thanks, Max.
    > files:
    > (download: enter number, click green button)
    > http://narod.ru/disk/1711280000/osgpick.zip.html
    > http://narod.ru/disk/1711073000/00.JPG.html
    > http://narod.ru/disk/1711279000/11.JPG.html
    > http://narod.ru/disk/1712663000/museum_with_textures.zip.html
    > Thanks, Max.
    > 28.07.08, 10:47, "GMD GammerMaxyandex.ru" <[EMAIL PROTECTED]>:
    > > Ok, I'll make small example and show where problem occures. I'll try do 
this today.
    > > 28.07.08, 00:33, "sherman wilcox" <[EMAIL PROTECTED]>:
    > > > Can you make a small and simple prototype that *reliably* reproduces
    > > > the problem? You have a better chance of getting help that way.
    > > > On Sun, Jul 27, 2008 at 2:50 AM, GMD GammerMaxyandex.ru
    > > > <[EMAIL PROTECTED]> wrote:
    > > > > Some offers of OSG 2.6.0( problems with new version).
    > > > > Let's wait with OSG 2.6.0 release.  I asked this because I found a 
problem with osgUtil::LineSegmentIntersector function.
    > > > > In OSG v 2.5.5 version of OSG function 
viewer->computeIntersections(x,y, hlist) works very strange - when cursor movements over 
object is short it(cursor) falls throught the object and function returns name of object which 
is behind current(object over which cursor is). In earlyer(less 2.5.2) versions of OSG this 
error has never appeared. How can I solve this problem in this(2.5.5) version of OSG?
    > > > > It is necessary to solve the problem until  OSG 2.6.0 release.
    > > > > Thanks in advance.  Best regards, Max.
    > > > > _______________________________________________
    > > > > osg-users mailing list
    > > > > [email protected]
    > > > > 
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
    > > > >
    > > > _______________________________________________
    > > > osg-users mailing list
    > > > [email protected]
    > > > 
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




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