Hi Paul, On Fri, Aug 1, 2008 at 9:19 AM, Paul Melis <[EMAIL PROTECTED]> wrote: > Just to keep a note around, another way to fix this would be to enlarge the > bounding box of a group of triangles (drawable) by an epsilon-amount in all > directions. This way an intersection with a triangle is guaranteed to lie > within the ray-bounding box intersection interval and never on one of its > endpoints.
With the KdTree intersection code this is just what I did - add an small expansion of the bounding box. I have considering putting a similar change into the osg::Drawable's setBoundingBox() or perhaps the intersection code. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

