Hi All,
Working on a way to find the good world matrix for a node, I've encountered
some problems :
My structure is this one :
-root
|-Node...(not osg::Tranform)
|-PAT (osg::PositionAtitudeTransform)
If I get the PAT translation and rotation, I've a vector and a Quat, which
looks good,
if I consider pat as a node and use _node->getWorldMatrices()[0] and get
Rotation and Translation, the results are not the same...
What can do this ?
How to get real world coordinate form a node (Transform or not) ?
thanks,
Regards,
Vincent.
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