Hi,

I make an update to have some answers if possible...
Thanks.

Regards,
   Vincent.

2008/7/30 Vincent Bourdier <[EMAIL PROTECTED]>

> Hi All,
>
> Working on a way to find the good world matrix for a node, I've encountered
> some problems :
>
> My structure is this one :
>
> -root
>   |-Node...(not osg::Tranform)
>      |-PAT (osg::PositionAtitudeTransform)
>
> If I get the PAT translation and rotation, I've a vector and a Quat, which
> looks good,
> if I consider pat as a node and use _node->getWorldMatrices()[0] and get
> Rotation and Translation, the results are not the same...
>
> What can do this ?
> How to get real world coordinate form a node (Transform or not) ?
>
> thanks,
>
> Regards,
>    Vincent.
>
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