Hi, I make an update to have some answers if possible... Thanks.
Regards, Vincent. 2008/7/30 Vincent Bourdier <[EMAIL PROTECTED]> > Hi All, > > Working on a way to find the good world matrix for a node, I've encountered > some problems : > > My structure is this one : > > -root > |-Node...(not osg::Tranform) > |-PAT (osg::PositionAtitudeTransform) > > If I get the PAT translation and rotation, I've a vector and a Quat, which > looks good, > if I consider pat as a node and use _node->getWorldMatrices()[0] and get > Rotation and Translation, the results are not the same... > > What can do this ? > How to get real world coordinate form a node (Transform or not) ? > > thanks, > > Regards, > Vincent. >
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