A drawable does not have to be osg::Geometry ( ShapeDrawAble for instance ;) ) I can see many cases were it does not need to be Geometry in the classic sense, where my node for instance is a basically a Opengl node were I do my own Opengl calls etc
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis Sent: Thursday, July 31, 2008 9:17 AM To: OpenSceneGraph Users Subject: Re: [osg-users] RE : Re: Getting texture coordinates of loadedmodels Franclin Foping wrote: > Hi Alberto, > Indeed, that conversion is not possible. Do you know any other > algorithms to retrieve texture coordinates of nodes made of a loaded > model? > In your previous post, you mention using indexes but assuming a > Geometry node. The problem here is that here there is no Geometry node If the drawable of interest isn't a Geometry, then what class is it? Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

